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Pull requests: TheSuperHackers/GeneralsGameCode
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build: Move refcount.h include into WWCommon.h
Build
Anything related to building, compiling
Minor
Severity: Minor < Major < Critical < Blocker
#1798
opened Nov 4, 2025 by
xezon
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refactor: Replace manual string prefix logic with safer offset-based handling
Refactor
Edits the code with insignificant behavior changes, is never user facing
Stability
Concerns stability of the runtime
#1797
opened Nov 4, 2025 by
Skyaero42
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fix: replace strcpy with strlcpy and update length assertion
Fix
Is fixing something, but is not user facing
Stability
Concerns stability of the runtime
#1796
opened Nov 4, 2025 by
Skyaero42
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bugfix: Units located above the terrain can no longer teleport into airborne transports
AI
Is AI related
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1794
opened Nov 4, 2025 by
Stubbjax
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bugfix: Chinooks and Helixes now correctly wait for their passengers to disembark
AI
Is AI related
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1792
opened Nov 4, 2025 by
Stubbjax
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bugfix: Prevent manually ejecting rappelling units during combat drops
AI
Is AI related
Approved
Pull Request was approved
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1789
opened Nov 3, 2025 by
Stubbjax
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bugfix: Chinooks and Helixes no longer take off after repair if passengers want to board or exit
AI
Is AI related
Approved
Pull Request was approved
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1787
opened Nov 3, 2025 by
Stubbjax
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feat(screenshot): Add threaded JPEG screenshots on F11 without game stalls
Enhancement
Is new feature or request
Gen
Relates to Generals
Input
Major
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
refactor(w3dview): Replace duplicate reference count macros with core library equivalents
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
#1784
opened Nov 3, 2025 by
bobtista
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perf(mapcache): Simplify and improve implementation of MapCache to prevent expensive reoccurring redundant map cache reads
Gen
Relates to Generals
GUI
For graphical user interface
Major
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
Integrated docker based build
Build
Anything related to building, compiling
#1774
opened Nov 1, 2025 by
sherif181
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bugfix: Preserve scaffold health when AI building completes
#1768
opened Oct 31, 2025 by
bobtista
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bugfix: Fix Gatling Cannon barrels rotating despite insufficient energy
#1766
opened Oct 31, 2025 by
bobtista
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feat: Add chat prefixes to distinguish All and Observer messages
Enhancement
Is new feature or request
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
#1764
opened Oct 31, 2025 by
Hamood-bot
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refactor(w3dview): Migrate from MEMBER_ADD/MEMBER_RELEASE macros to RefCountPtr<T>
Refactor
Edits the code with insignificant behavior changes, is never user facing
Stability
Concerns stability of the runtime
#1763
opened Oct 31, 2025 by
bobtista
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bugfix: Repairing Chinooks and Helixes no longer take off after evacuating all passengers
AI
Is AI related
Approved
Pull Request was approved
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1762
opened Oct 30, 2025 by
Stubbjax
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bugfix: Jets now defer attack, force attack, attack move and guard commands while reloading
AI
Is AI related
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1757
opened Oct 28, 2025 by
Stubbjax
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bugfix(view): Fix and improve map border camera constraints behavior to allow see all areas of the map comfortably
Bug
Something is not working right, typically is user facing
Enhancement
Is new feature or request
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
fix(mismatch): Fix mismatch due to custom upgrades in custom maps not properly resetting after match
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Mod
Relates to Mods or modding
ZH
Relates to Zero Hour
#1749
opened Oct 26, 2025 by
helmutbuhler
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fix(mismatch): Fix uninitialized variable in AIPathfind and possible source of Mismatches in Retail-compatible builds
Investigate
Stability
Concerns stability of the runtime
#1748
opened Oct 26, 2025 by
helmutbuhler
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tweak(network): Make VC6 and VS22 builds use different magic values in LAN
Approved
Pull Request was approved
Enhancement
Is new feature or request
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Network
Anything related to network, servers
ZH
Relates to Zero Hour
#1747
opened Oct 26, 2025 by
helmutbuhler
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