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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

build: Move refcount.h include into WWCommon.h Build Anything related to building, compiling Minor Severity: Minor < Major < Critical < Blocker
#1798 opened Nov 4, 2025 by xezon Loading…
refactor: Replace manual string prefix logic with safer offset-based handling Refactor Edits the code with insignificant behavior changes, is never user facing Stability Concerns stability of the runtime
#1797 opened Nov 4, 2025 by Skyaero42 Loading…
fix: replace strcpy with strlcpy and update length assertion Fix Is fixing something, but is not user facing Stability Concerns stability of the runtime
#1796 opened Nov 4, 2025 by Skyaero42 Loading…
fix typo
#1795 opened Nov 4, 2025 by timkuijsten Loading…
bugfix: Units located above the terrain can no longer teleport into airborne transports AI Is AI related Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1794 opened Nov 4, 2025 by Stubbjax Loading…
bugfix: Chinooks and Helixes now correctly wait for their passengers to disembark AI Is AI related Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1792 opened Nov 4, 2025 by Stubbjax Loading…
bugfix: Prevent manually ejecting rappelling units during combat drops AI Is AI related Approved Pull Request was approved Fix Is fixing something, but is not user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1789 opened Nov 3, 2025 by Stubbjax Loading…
bugfix: Chinooks and Helixes no longer take off after repair if passengers want to board or exit AI Is AI related Approved Pull Request was approved Fix Is fixing something, but is not user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1787 opened Nov 3, 2025 by Stubbjax Loading…
feat(screenshot): Add threaded JPEG screenshots on F11 without game stalls Enhancement Is new feature or request Gen Relates to Generals Input Major Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1785 opened Nov 3, 2025 by bobtista Loading…
3 tasks done
GenTool features replication
refactor(w3dview): Replace duplicate reference count macros with core library equivalents Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing
#1784 opened Nov 3, 2025 by bobtista Loading…
perf(mapcache): Simplify and improve implementation of MapCache to prevent expensive reoccurring redundant map cache reads Gen Relates to Generals GUI For graphical user interface Major Severity: Minor < Major < Critical < Blocker Performance Is a performance concern Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#1775 opened Nov 2, 2025 by xezon Loading…
1 task
Runtime performance fixes & optimizations
Integrated docker based build Build Anything related to building, compiling
#1774 opened Nov 1, 2025 by sherif181 Loading…
Feat/observer summary UI
#1770 opened Nov 1, 2025 by Hamood-bot Loading…
feat: Add chat prefixes to distinguish All and Observer messages Enhancement Is new feature or request GUI For graphical user interface Minor Severity: Minor < Major < Critical < Blocker
#1764 opened Oct 31, 2025 by Hamood-bot Loading…
refactor(w3dview): Migrate from MEMBER_ADD/MEMBER_RELEASE macros to RefCountPtr<T> Refactor Edits the code with insignificant behavior changes, is never user facing Stability Concerns stability of the runtime
#1763 opened Oct 31, 2025 by bobtista Loading…
bugfix: Repairing Chinooks and Helixes no longer take off after evacuating all passengers AI Is AI related Approved Pull Request was approved Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1762 opened Oct 30, 2025 by Stubbjax Loading…
bugfix: Jets now defer attack, force attack, attack move and guard commands while reloading AI Is AI related Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1757 opened Oct 28, 2025 by Stubbjax Loading…
bugfix(view): Fix and improve map border camera constraints behavior to allow see all areas of the map comfortably Bug Something is not working right, typically is user facing Enhancement Is new feature or request Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1752 opened Oct 26, 2025 by xezon Draft
2 tasks
Major bug fixes
fix(mismatch): Fix mismatch due to custom upgrades in custom maps not properly resetting after match Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Mod Relates to Mods or modding ZH Relates to Zero Hour
#1749 opened Oct 26, 2025 by helmutbuhler Loading…
tweak(network): Make VC6 and VS22 builds use different magic values in LAN Approved Pull Request was approved Enhancement Is new feature or request Fix Is fixing something, but is not user facing Gen Relates to Generals Network Anything related to network, servers ZH Relates to Zero Hour
#1747 opened Oct 26, 2025 by helmutbuhler Loading…
ProTip! Find all pull requests that aren't related to any open issues with -linked:issue.