WebGLRenderer: Add clearcoat energy conservation #32145
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Related issue: #XXXX
Description
Implements energy conservation for clearcoat materials by attenuating the base layer based on clearcoat reflectance, matching Blender and other PBR renderers.
Changes
(1 - clearcoat * Fresnel)Visual Impact
Materials with clearcoat will appear more physically accurate. High clearcoat values (>0.5) will be darker than before, which is correct - the old implementation was too bright and violated energy conservation.
References
gpu_shader_material_principled.glsl