Last Update: 04/July/2021.
If you like the project, please give it a star β It will show the creator your appreciation and help others to discover the repo.
Custom SpriteKit node that allows to simulate 2D water with respect to physics π The app demonstrates Flocking behaviour using GameplayKit, key-frame animation and custom fragment shader chaining (GLSL) π€―. Feel free to play around and hopefully get some inspiration!
- Please note that you have to be very careful if you are going to use the repo in commercial projects - do not use graphics assets. The assets were taken from Kenny and icons8.com and are free to use. However I strongly recommend to double check it.
- The code is not perfect - there are
magicnumbers such aszPositionof nodes and several pieces can be better organized.
Please wait while the .gif file is loading...
The project is availabe under MIT licence.
