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Pull requests: bevyengine/bevy
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Upgrade to wgpu 27 and associated crates
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add an optional request URL mapping function to WASM asset io
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21737
opened Nov 3, 2025 by
eero-lehtinen
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Retain asset without data for RENDER_WORLD-only assets
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21732
opened Nov 3, 2025 by
robtfm
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Fix extended_material_bindless example wgpu validation error on MacOS/Metal
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Update wgpu requirement from 26 to 27
C-Dependencies
A change to the crates that Bevy depends on
S-Blocked
This cannot move forward until something else changes
#21725
opened Nov 3, 2025 by
dependabot
bot
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Improve Local SystemParam text, examples
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#21718
opened Nov 2, 2025 by
isHavvy
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Deduplicate world_to_view logic
A-Camera
User-facing camera APIs and controllers.
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21715
opened Nov 2, 2025 by
Breakdown-Dog
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Make Drawing game state to the screen
M-Release-Note
Work that should be called out in the blog due to impact
S-Blocked
This cannot move forward until something else changes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
parallaxed_uv independent from StandardMaterial textures
A-Rendering
#21714
opened Nov 2, 2025 by
hukasu
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Documentation mentionting chained .run_if(a).run_if(b) does not short-circuit, in contrast to run_if(a.and(b))
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21710
opened Nov 1, 2025 by
ZackaryRippee
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Document Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
SystemState + exclusive system patterns
A-ECS
#21709
opened Nov 1, 2025 by
menochs1
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documented run_system_cached issue#21617
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#21707
opened Oct 31, 2025 by
DylanD42
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Parallelize and simplify the asset processing loop.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Update to cosmic-text 0.15
A-Text
Rendering and layout for characters
C-Dependencies
A change to the crates that Bevy depends on
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21699
opened Oct 30, 2025 by
ickshonpe
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Invert the y-axis for the local coordinate space in Drawing game state to the screen
A-Text
Rendering and layout for characters
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
extract_text2d_sprite
A-Rendering
#21694
opened Oct 30, 2025 by
ickshonpe
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Add Utility functions and types
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
From for Hashed
A-Utils
LRU cache implementation
A-Utils
Utility functions and types
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Instant fallback fix for aarch64
A-Utils
Utility functions and types
C-Machine-Specific
This bug is isolated to specific hardware or driver configurations
O-Embedded
Weird hardware and no_std platforms
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21677
opened Oct 28, 2025 by
chocolacula
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WIP: FSR3
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#21669
opened Oct 27, 2025 by
cwfitzgerald
•
Draft
Add Automatic Directional Navigation Graph Generation
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add helper methods to dynamically access relationships
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Help
The author needs help finishing this PR.
#21639
opened Oct 23, 2025 by
cBournhonesque
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missing bevy errors from Impacts the entire engine
C-Testing
A change that impacts how we test Bevy or how users test their apps
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
errors-crate
A-Cross-Cutting
#21638
opened Oct 23, 2025 by
CGMossa
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