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- Fix for autoskip.disable_on_user_input (due to stupid constant input blocking timers)
- Fix for shortcode syntax highlighting when [] is in parameter content
- Suggest Autoloads, autoload methods and autoload properties in the Set Variable event as well as other related code completion improvements.
- Small crash safeguard
- Implement search highlight in Broken Reference Manager as well as a note on how only timelines are searched/replaced there (see #2505).
- Adds a progress bar to the loading of visual timelines
- Fixes some issues with timeline search
- Changes the saving behaviour when changes have been made to a half-loaded visual timeline and the editor is switched.
- Previously the timeline would save, meaning everything that hadn't loaded yet was discarded
- Now the timeline is not saved, meaning the changes made will get lost.
- Generally changing and saving a timeline before it's fully loaded should not be done. However I think this is better, because it's more likely you accidentally marked the timeline as *changed then actually wanting to keep changes made before saving.
- If you let the timeline finish loading, all changes are of course kept.
- Does some adjustments to the variable/expression regex. This should hopefully better support nested expressions (e.g. `{Autoload.dictionary[{Player.Name}]}`). This is also reflected in the improved syntax highlighting.
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