diff --git a/com.unity.netcode.gameobjects/Documentation~/TableOfContents.md b/com.unity.netcode.gameobjects/Documentation~/TableOfContents.md index c96c88503b..9f2e272be2 100644 --- a/com.unity.netcode.gameobjects/Documentation~/TableOfContents.md +++ b/com.unity.netcode.gameobjects/Documentation~/TableOfContents.md @@ -19,6 +19,7 @@ * [Max players](basics/maxnumberplayers.md) * [Transports](advanced-topics/transports.md) * [Relay](relay/relay.md) + * Command line arguments * [Network components](network-components.md) * [Core components](components/core/corecomponents.md) * [NetworkObject](components/core/networkobject.md) diff --git a/com.unity.netcode.gameobjects/Documentation~/basics/maxnumberplayers.md b/com.unity.netcode.gameobjects/Documentation~/basics/maxnumberplayers.md index fa5ca5add4..ead258bfab 100644 --- a/com.unity.netcode.gameobjects/Documentation~/basics/maxnumberplayers.md +++ b/com.unity.netcode.gameobjects/Documentation~/basics/maxnumberplayers.md @@ -21,7 +21,7 @@ if( m_Portal.NetManager.ConnectedClientsIds.Count >= CharSelectData.k_MaxLobbyPl } ``` -> [!NOTE]​ +> [!NOTE] > In connection approval delegate, Netcode for GameObjects doesn't support sending anything more than a Boolean back.