Description
Turning on Scene Management insanely decreases performance and increases cpu times
Reproduce Steps
Toggle Scene Management and observe NetworkPostLateUpdate in profiler (LAG)
Actual Outcome
Turning on Scene Management halts performance
Expected Outcome
No / Minimal performance impact
Screenshots
- Scene without Scene Management
- Scene with Scene Management
Environment
- OS: Windows 11 Editor
- Unity Version: Unity 6000.2.12f1
- Netcode Version: 2.7.0 (newest)
- Netcode Topology: Client-Server
Additional Context
Discovered thanks to #3742 and turning on Scene Management. We spawn a lot of network objects in our game dynamically during the game.