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Insane performance degradations with Scene Management turned on (NetworkPostLateUpdate) #3785

@Squashi11

Description

@Squashi11

Description

Turning on Scene Management insanely decreases performance and increases cpu times

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Reproduce Steps

Toggle Scene Management and observe NetworkPostLateUpdate in profiler (LAG)

Actual Outcome

Turning on Scene Management halts performance

Expected Outcome

No / Minimal performance impact

Screenshots

  1. Scene without Scene Management
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  1. Scene with Scene Management
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Environment

  • OS: Windows 11 Editor
  • Unity Version: Unity 6000.2.12f1
  • Netcode Version: 2.7.0 (newest)
  • Netcode Topology: Client-Server

Additional Context

Discovered thanks to #3742 and turning on Scene Management. We spawn a lot of network objects in our game dynamically during the game.

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