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lines changed Original file line number Diff line number Diff line change 11# Changelog
22All notable changes to this package will be documented in this file. The format is based on [ Keep a Changelog] ( http://keepachangelog.com/en/1.0.0/ )
33
4- ## [ Unreleased ]
4+ ## [ 1.0.0-pre.1 ] - 2020-12-20
55
66### Added
77
8- - Support for Relay (#887 )
8+ - Support for Unity Relay (#887 )
9+ - New SetConnectionData function that takes in a NetworkEndpoint
10+
11+ ### Changed
12+
13+ - No longer use coroutines when connecting to relay
14+ - Consolidated the Send/Recv queue properties as they always needed to be the same.
15+ - Consolidated the Fragmentation/Queue size as they always needed to be the same.
16+ - Updated Unity Transport package to 1.0.0-pre.6
917
1018### Fixed
1119
1220- Fixed an issue where OnClientDisconnectCallback was not being called (#1243 )
1321- Flush the UnityTransport send queue on shutdown (#1234 )
1422- Exposed a way to set ip and port from code (#1208 )
23+ - Possible Editor crash when trying to read a batched packet where the size of the packet was larger than the max packet size.
24+ - Removed the requirement that MaxPacketSize needs to be the same size as the batched/fragmentation buffer size.
1525
1626## [ 0.0.1-preview.1] - 2020-12-20
1727This is the first release of Unity Transport for Netcode for Gameobjects
Original file line number Diff line number Diff line change 66 "unity" : " 2020.3" ,
77 "dependencies" : {
88 "com.unity.netcode.gameobjects" : " 1.0.0-pre.1" ,
9- "com.unity.transport" : " 1.0.0-pre.5 "
9+ "com.unity.transport" : " 1.0.0-pre.6 "
1010 }
1111}
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